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2 Apr 2008

Crash Bandicoot 2


Crash Bandicoot 2's gameplay is largely similar to that of its predecessor, though a number of new elements which would go on to become staples of the series were also introduced. Instead of choosing stages from a 3D overview of the environment, as was the case in the original, players must utilise special Warp Rooms. Each of the five Warp Rooms contains five levels (which can be visited in any order), and the goal of each level is to obtain the pink, glowing crystal located within. Collection of all five crystals in a given Warp Room will activate the corresponding boss battle, and once the boss is defeated, Crash can travel to the next Warp Room.

Players make their way through a limited 3D environment and are confronted by numerous hazards (such as pits, spikes, TNT crates and hostile wildlife) intended to impede progress. Breakable crates are dotted around each stage and contain either wumpa fruit, an extra life, a checkpoint or a protective Aku Aku mask. If the player succeeds in collecting 100 wumpa fruit, an extra life is awarded. Breaking every crate in a level earns the player a gem. Special additional gems are sometimes available, usually in hard-to-reach locations, and are obtained simply by guiding Crash into them. If every gem in the game is collected, a secret ending is made available. A bonus level is also located in each stage, and can be attempted if Crash steps onto a platform or trap door marked with the '?' sign. Bonus levels are often more challenging than the environment in which they are situated, but they invariably offer substantial rewards upon completion.

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