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14 Apr 2008

Adventure Quest Online


Much of AdventureQuest's game play revolves around fighting monsters. On the players turn they may attack, equip a weapon shield or armor, drink a potion, cast a spell, call a pet or equip a miscellaneous item. Changing armor, weapon or shield does not use up a turn but equipping certain items, changing pets or drinking a potion does. On an opponents's turn it may attack, though some monsters have special attacks such as healing. Pack monsters and a few other monsters can summon reinforcements, which doesn't take up a turn.

As players defeat monsters, they gain Experience Points (XP) and gold. The XP is used for leveling up your character for more Mana, Health, etc. The gold is used for buying stronger items.

A more in-depth Gameplay description under Combat Mechanics.

The Elements

While there are 8 primary elements (Earth, Wind, Water, Energy, Ice, Fire, Light, and Darkness) This game is balanced so there is no "better" or "best" element (with the exception of Void). The pattern of weaknesses typically, but not always, follows this guideline:

* Water attack > Energy
* Energy attack > Water
* Earth attack > Wind
* Wind attack > Earth
* Light attack > Darkness
* Darkness attack > Light
* Fire attack > Ice
* Ice attack > Fire
* Void attack > All

Sometimes certain species will be weak to an additional element. For example, the monster "Undead Horse" has a light modifier of 120% and an Energy modifier of 130%. This is not very typical of undead, as most are weak against Fire as well as Light. There also exists another element, Void, previously known as Element X. Some weapons, when triggered, deal Void damage (such as the Dragon Blade), or in their special attacks (such as the Gauntlet of The'Galin), the vast majority of monsters in the game have a Void resistance of 100%, however, there are handful that have a lower modifier. Its symbol (?) is a question mark. There are other secret elements that certain monsters use but, they are not available to players.

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